[kaffe] Porting Kaffe to PS2

Jim Pick jim@kaffe.org
15 Jun 2002 12:27:02 -0700


On Sat, 2002-06-15 at 12:34, Dylan Schell wrote:
> Hi,
> 
> I'm currently trying to port kaffe to PS2/Linux.
> 
> I've gotten to the point where the interpreter only fails some
> IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT
> The current mips port basically runs except for 64 floating point
> instructions. the PS2 runs on a MIPS processor that can only do 32 bit 
> floating point. Is there and "easy" way to get the JIT to do 64 bit 
> floats in software?

I'm not sure.  Maybe it's possible to mix soft and hard float?  That
sounds more like a toolchain thing.  Maybe libfloat would be useful?

> Also what would be the best way to publish any patches, is there any
> interest in integrating this in the default codebase?

Just send them to the list.  If they apply cleanly and aren't too ugly,
they'll go in.  :-)

Cheers,

 - Jim