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Mon Jun 21 19:03:09 PDT 2004


GraphicsDevices and all Fonts. Its up to the Toolkit to tell the app which 
fonts it can actually use. The tricky one is createGraphics. I haven't 
figured that one out yet :-( If I have a different xxxGraphicsEnvironment 
then my goal wouldn't work. It would be only one Toolkit at a time which 
would grab only that one type of environment.

> By the way: Thanks for having documented your code, it makes it so much
> easier to read.

No problem.






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