[kaffe] Porting Kaffe to PS2
jim at kaffe.org
Sat Jun 15 12:27:02 PDT 2002
On Sat, 2002-06-15 at 12:34, Dylan Schell wrote:
> I'm currently trying to port kaffe to PS2/Linux.
> I've gotten to the point where the interpreter only fails some
> IEEE tests (NaN/-0.0/Inf), and would like to proceed with the JIT
> The current mips port basically runs except for 64 floating point
> instructions. the PS2 runs on a MIPS processor that can only do 32 bit
> floating point. Is there and "easy" way to get the JIT to do 64 bit
> floats in software?
I'm not sure. Maybe it's possible to mix soft and hard float? That
sounds more like a toolchain thing. Maybe libfloat would be useful?
> Also what would be the best way to publish any patches, is there any
> interest in integrating this in the default codebase?
Just send them to the list. If they apply cleanly and aren't too ugly,
they'll go in. :-)
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